Silent Hill: Shattered Memories
About this item
- A re-imagining of the original Silent Hill that turns everything you thought you knew on its head
- The game watches you and adapts to your actions to create a unique experience to each player and intensify their fears
- Implementation of a cell phone as the user interface, which acts as a story telling device, map, puzzle helper, and camera that provides seamless flow with no interruption in gameplay
- New nightmare sequence focus on escape and evasion rather than direct confrontation
- Silent Hill: Shattered Memories will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka
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Product information
ASIN | B002CZ3SLO |
---|---|
Release date | December 8, 2009 |
Customer Reviews |
3.6 out of 5 stars |
Best Sellers Rank | #77,567 in Video Games (See Top 100 in Video Games) #1,185 in Wii Games |
Type of item | Video Game |
Rated | Mature |
Item model number | 083717400851 |
Is Discontinued By Manufacturer | No |
Item Weight | 4 ounces |
Manufacturer | Konami |
Date First Available | June 11, 2009 |
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Product Description
The story follows Harry Mason, who wakes up after a car accident to find that his daughter Cheryl is missing. Harry will wander the snowy streets of Silent Hill searching for answers of her disappearance, but when the world freezes over, he will need to escape the lumbering demons that haunt his steps. Harry will need to navigate both worlds to discover the truth; not just about his missing daughter, but also the type of person he actually is. Silent Hill's debut on the Nintendo Wii makes the fear more real than ever before. Players will be drawn into the mysterious town using the Wii Remote as a flashlight and a cellphone as they search for clues. Choices they make will shape Harry Mason, as well as the people he meets and the places he visits. The enemies evolve as well, taking the form of the player's deepest fears. Silent Hill promises to be more terrifying than ever, bringing the fear to Wii, PS2, and PSP.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the atmosphere and graphics of the game. They mention that it effectively draws them into its world, and the gameplay is fun and chilling. They are also impressed with the graphics, saying that the models are rendered quite well. They also appreciate the voice acting. However, some find the game frustrating and boring. Opinions are mixed on quality, controls, sound quality, and loading.
AI-generated from the text of customer reviews
Customers find the atmosphere of the game great, chilling, and effective. They also say the game effectively draws them into its world, with fun gameplay. Customers also mention that the chase scenes are intense and the storyline is good. Overall, they say the gameplay is fun and chilling.
"...The puzzles that you solve always make sense and have a reason for being there unlike some games where you'll have to do ridiculous tasks that..." Read more
"...hard to see anything with just the flashlight, but the story was progressing alright and I was on the edge of my seat in the beginning...." Read more
"...I think that is precisely what makes them cool and frightening.... oh and by the way! There can be a bit of stealth too!..." Read more
"...While this was a great game, and is what fans have been asking for in terms of an updated first game, it doesn't feel like a retcon or a complete re-..." Read more
Customers are mixed about the quality of the video game. Some mention that it has top notch game play, great graphics, and an interesting story. However, others say that the game play is terrible, the graphics are basic, and the game would not progress.
"...Also, the game is detailed. Every poster usually has readable script on it; every item has been designed and placed into the environment with care...." Read more
"...Gameplay is quite masterfully done with the Wii control scheme...." Read more
"This game starts out great, very creepy and intriguing story line. However, it quickly becomes extremely frustrating...." Read more
"...I like the idea and I like the creepiness. However, the game play is terrible...." Read more
Customers like the graphics in the game. They say it's one of the best and most visual games in the series. They also say the models are rendered quite well, and the town itself looks as it should. Customers also say that the design is creative and refreshing. They mention that the game is well-designed to be played multiple times, and is spectacular.
"...aren't breaking any records in regards to realism, the graphics are really not bad to look at. Also, the game is detailed...." Read more
"...Anyway, the story in general is fantastic.Graphics and music are great, some of the best graphics on Wii and the music is calm and..." Read more
"...The graphics for the game are quite good, even comparing them to PS3 or 360 graphics, and do not lower the greatness of the game in any way...." Read more
"...This is hands-down the most visually detailed and amazing Wii title there is...." Read more
Customers like the voice acting in the video game. They say it's very professionally done.
"...graphics are great looking on the wii, and the voice acting and music are both wonderful to hear...." Read more
"...Voice acting is great and very well done.The controls were almost perfect, the flashlight works fantastic...." Read more
"...The character models are great and because of that I didn't mind the lack of CG scenes and the use of the realtime models because it didn't need them..." Read more
"...The voice-acting is actually pretty good as well throughout...." Read more
Customers are mixed about the controls. Some mention that the controls are flawless, fluid, and well done. They also mention that they have to do the motions correctly. However, others say that the control are not good when trying to kill the zombies, and are a little different than what they were accustomed to.
"...Responsiveness was excellent, and I never had a problem with controls...." Read more
"...The Wii Controls make the battles nearly impossible. After a while, I stopped being scared and started being annoyed...." Read more
"...In the puzzles the motion controls work well for the most part with the exception of one or two. What about the nightmare scenes?..." Read more
"...Unlike in previous games, there is no combat, so exploration consists largely of trying to find keys and so on...." Read more
Customers are mixed about the sound quality of the video game. Some mention that the music is great, the sound effects are fantastic, and the audio is quite good. They say the music set the mood and is calm and atmospheric. However, some customers feel that the game is not nearly as memorable as past installments, and that the non-chase scenes are boring.
"...The songs with vocals are my favorite, and I find myself listening to them often even when I'm not playing the game.WARNINGS -..." Read more
"...The music is not as memorable as some of the other Silent Hill games, but it always sets the right mood and never seems out of place...." Read more
"...music are great, some of the best graphics on Wii and the music is calm and atmospheric...." Read more
"...I guess I need more practice.The non-chase scenes are kinda boring...." Read more
Customers are mixed about the loading of the video game. Some mention that it shipped very quickly, and arrived as advertised and expected, while others say that it takes too long to load and unload. Some customers also say that the scenes are intense, but take a while to get use to. Overall, the opinions are mixed, and it's recommended to read the reviews carefully before making a purchase.
"...We did run into some loading issues later on in the game, especially during the nightmare sequences...." Read more
"...It deserves a good review.Second, it has NO load times. Apparently, Nintendo is good at this sort of thing...." Read more
"...because you don't have time to check the map as it takes too long to load and unload...." Read more
"...Shipped very quickly, and arrived as advertised and expected!" Read more
Customers find the game frustrating, with petty or pointless puzzles. They also say the game is boring, simple, and annoying. Customers also mention that the running parts are more annoying than fun, and the puzzles are too easy.
"...Personally, I found many of the puzzles to be too easy and would have preferred more of a challenge, but every now and then there would be a tough..." Read more
"...Very frustrating, no since of direction, than once you finally escape you realize these are the only sections with any kind of monsters or threats...." Read more
"...Controls are flawless and not complicated at all...." Read more
"...negative side, the only things I didn't like much is that most puzzles are very easy, I would had liked more motion stuff, and when you're in the..." Read more
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STORY - After Harry Mason is in a car crash, he falls out of his car and blacks out on a blanket of snow. When he wakes up, he is horrified to find that his daughter Cheryl who had been traveling with him is now missing. Thus begins the story and Harry's trek to find out where his daughter is. Along the way, he will be presented with shocking questions that will leave him wondering what is real and what is a dream.
Interspersed among Harry's adventures in the town of Silent Hill are various interactive scenes in a psychiatrist's office for you to complete. These help morph the story into your personal experience. The characters you interact with, the locations you visit, and the puzzles you solve are heavily influenced by how you respond in these sessions. By changing up answers, you literally can play the game many different ways and encounter different cutscenes and endings each playthrough. Usually your psychiatrist will ask you true/false or yes/no questions in addition to having you complete an activity such as dividing pictures into certain categories. How you respond is completely up to you and will impact how your personal game plays out.
I loved the story and the directions it took; it was the major factor that kept me coming back to play this game. I've played hundreds of video games in my lifetime, and this is one of the best stories I've ever experienced. Everywhere Harry went and everything Harry did was for a logical reason. Also, the pace at which the story unraveled was perfect. As you keep playing, the plot gets crazier and more messed up, psychologically pulling you deeper and deeper into the story. By the end, you will have a lot to think about.
GAMEPLAY - I believe technically this game is classified as survival horror. While it definitely does have horror elements, I'd probably be more inclined to call it an adventure/thriller game. As many other reviewers have pointed out, there is NO combat in this game. At certain points, you will have to flee from humanoid creatures that want to cause you harm, but apart from that, you are free to explore your environment without fear of monsters. With that being said, you should still be prepared for things that pop out at you to deliver some jump scares.
You play this game from a 3rd person perspective, but there is no camera-shifting. You are always looking over Harry's shoulder, just barely refraining from being 1st person. Moving around is simple by using the nunchuk. The wiimote is used as a flashlight to illuminate and zoom in on items. The wiimote's speaker will also act as your cell phone, which you use as your map, save file, and main communication with other characters. I thought moving around was incredibly easy, and I was able to pick it up perfectly within the first few minutes of gameplay. Responsiveness was excellent, and I never had a problem with controls.
The majority of the game consists of Harry exploring locations and solving puzzles along the way. The puzzles that you solve always make sense and have a reason for being there unlike some games where you'll have to do ridiculous tasks that would never be found in real life. Personally, I found many of the puzzles to be too easy and would have preferred more of a challenge, but every now and then there would be a tough problem that would be satisfyingly difficult. Some of the puzzles were Wii motion-based. These were always really fun to do, and once again, I always found the responsiveness to be spot on.
I won't mention too much about the chase scenes, because you really just have to experience them to enjoy and understand them. Basically, you have to run from pursuers and get to a certain location. Normal entrances and exits are blocked off, though, so it's somewhat of a maze situation where you will encounter dead ends and have monsters jumping onto you. You cannot fight the creatures, but you can throw them off of you by using the wii-remote. You can also use flares scattered throughout the scene to scare the monsters away temporarily. In my opinion, there are enough chase scenes in the game to keep you on your toes. They can often get intense; although, they probably won't have you scared out of your mind.
"Silent Hill: Shattered Memories" is a very linear game. Your goals are fairly obvious, and your locations are usually spacious enough to explore but compact enough to keep you from wandering around aimlessly. There aren't many locked doors in the game, and when there are, they are usually accessible in another playthrough by making different choices. The town is completely covered in snow, and there are many shops that you will see but never be able to enter because the snow is piled up in front of the door. There are many, many locations that you will explore in the game, but once you leave one, you usually aren't going to be able to go back.
The length of the game seems to be disappointing to most players, and I will admit that I found the game to be a bit short. It clocked in at about 8 hours for me. I did immediately start a new game, though, and essentially played a completely different game with just the same plot skeleton. This second playthrough only lasted about 4 hours since I didn't use as much time to explore slowly. The replay value definitely balances out the short length.
GRAPHICS/SOUND - The graphics are completely based on whether you're comparing them to current games or other games on the Wii. If you're going to compare this game's graphics to graphics found in modern games like Elder Scrolls V: Skyrim , then you'll be disappointed. If you compare the graphics to other Wii games, then you might be slightly impressed. While they definitely aren't breaking any records in regards to realism, the graphics are really not bad to look at. Also, the game is detailed. Every poster usually has readable script on it; every item has been designed and placed into the environment with care. I own quite a few Wii games and can't think of another Wii title with this level of graphics. The lip syncing of characters again isn't breaking any records, but I still find it to be well done.
I really like the voice acting in this game; it's all very professionally done. As I've mentioned before, the characters you interact with can drastically change in your next playthrough. I felt like the voice actors could have made these changes even more distinct with their voices, but that's only something you'll notice on a second or third playthrough; it won't bother you at all during your first game.
I've noticed that many reviewers mentioned the music as being particularly atmospheric, and they are 100% correct. The scenes with an absence of music are creepy, but the settings with music are even more moody. There's such a variety in the songs you will hear, but they are all beautifully spooky and worth listening to. The songs with vocals are my favorite, and I find myself listening to them often even when I'm not playing the game.
WARNINGS -
~Language (a few rare S-words being the worst)
~Sexual Situations (Strong flirting between characters, psychiatrist scenes asking you personal questions about sexual habits; posters in the game of scantily clad models)
~Alcohol, Cigarette, and Substance Usage (some of the characters drink quite often, some characters use pills legally but heavily, some characters smoke)
~Horror Elements (nothing that will probably give you nightmares, but nothing suitable for kids either)
~Violence (nothing too crazy, just dead carcasses of animals found in a few places; monsters jumping on top of you)
OVERALL - I've fallen in love with this game and love discovering new locations and character personalities each playthrough. The story is captivating, and I personally love the idea and implementation of the chase scenes. The graphics are great looking on the wii, and the voice acting and music are both wonderful to hear. The length would be the only potential downfall, but the replay value easily balances it out. This game has made me excited to try other games in the same series, which is probably one of the best things a game can do. I highly recommend this game to those looking for a creepy, light horror game with adventure elements mixed in with it.
First of all, the length. The game may not be too long as some people finished it in a few hours, but if you're like me and like to explore every level, look every picture, book, or any small detail, then it will take you like 8 hours at least, not taking into account the replay value which is a must here. Me? It took me about 11 hrs.
Just after finishing it I started again and already see different things. Harry was more "secure" of himself, the cop was different (the first time was rude, then nice), and other things like a hut that was full of dead animals the first time and the second only a dead bear.... I really don't know why those events changed but it'll be fun to discover it. For curiosity I started a new profile, and surprise surprise! Once again things were different than before, I got the sexy cop and instead of meeting her at the restaurant I went to the bar and met someone else.
Small details like this give it a lot of replay value, and I'm not taking into account the Mementos, ghosts, etc I didn't find the first time... and a new unlockable thing you can look for... which I won't mention here :)
Speaking of the ending, this is the first Silent Hill I ever finish, so I didn't expected that at the end. I loved the ending, it was like... WTF!!!!! I don't know if I got the good one or what, I don't think so, but right now I can't imagine how much different it can be.
Anyway, the story in general is fantastic.
Graphics and music are great, some of the best graphics on Wii and the music is calm and atmospheric. It also makes a lot of use of Wii Remote speaker and it's really a cool detail. Voice acting is great and very well done.
The controls were almost perfect, the flashlight works fantastic. In the puzzles the motion controls work well for the most part with the exception of one or two. What about the nightmare scenes? I think the controls work really well, but you have to do the motions correctly. Don't shake like crazy, if you have someone at your back just move the controls in the desire direction. I found that when you're injured it's harder to get free from the enemies and must repeat the motion, but this is more of a design than a flaw in the controls. Overall I found them to work must of the time.
There's been some people that didn't like the nightmare scenes because you just run away. I think that is precisely what makes them cool and frightening.... oh and by the way! There can be a bit of stealth too! Not only can you hide in places, but you can turn off your flashlight and stop running so the enemies won't find you so easily.... of course this just works for a while but is a nice detail I found in my second playthrough (and after reading the manual )
On the negative side, the only things I didn't like much is that most puzzles are very easy, I would had liked more motion stuff, and when you're in the normal world there's no much scary things. You find the ocassionaly ghost, sounds, shadows... but I'd like more of them.
All in all, I think this is the third party game we've been waiting for. Great graphics, music, controls, story, replay value and some innovative things. Even if there are other third party games that are really cool, I think Silent Hill is one step above them all, and sits right there with the best Nintendo titles on Wii.
Reviewed in the United States on December 14, 2009
First of all, the length. The game may not be too long as some people finished it in a few hours, but if you're like me and like to explore every level, look every picture, book, or any small detail, then it will take you like 8 hours at least, not taking into account the replay value which is a must here. Me? It took me about 11 hrs.
Just after finishing it I started again and already see different things. Harry was more "secure" of himself, the cop was different (the first time was rude, then nice), and other things like a hut that was full of dead animals the first time and the second only a dead bear.... I really don't know why those events changed but it'll be fun to discover it. For curiosity I started a new profile, and surprise surprise! Once again things were different than before, I got the sexy cop and instead of meeting her at the restaurant I went to the bar and met someone else.
Small details like this give it a lot of replay value, and I'm not taking into account the Mementos, ghosts, etc I didn't find the first time... and a new unlockable thing you can look for... which I won't mention here :)
Speaking of the ending, this is the first Silent Hill I ever finish, so I didn't expected that at the end. I loved the ending, it was like... WTF!!!!! I don't know if I got the good one or what, I don't think so, but right now I can't imagine how much different it can be.
Anyway, the story in general is fantastic.
Graphics and music are great, some of the best graphics on Wii and the music is calm and atmospheric. It also makes a lot of use of Wii Remote speaker and it's really a cool detail. Voice acting is great and very well done.
The controls were almost perfect, the flashlight works fantastic. In the puzzles the motion controls work well for the most part with the exception of one or two. What about the nightmare scenes? I think the controls work really well, but you have to do the motions correctly. Don't shake like crazy, if you have someone at your back just move the controls in the desire direction. I found that when you're injured it's harder to get free from the enemies and must repeat the motion, but this is more of a design than a flaw in the controls. Overall I found them to work must of the time.
There's been some people that didn't like the nightmare scenes because you just run away. I think that is precisely what makes them cool and frightening.... oh and by the way! There can be a bit of stealth too! Not only can you hide in places, but you can turn off your flashlight and stop running so the enemies won't find you so easily.... of course this just works for a while but is a nice detail I found in my second playthrough (and after reading the manual )
On the negative side, the only things I didn't like much is that most puzzles are very easy, I would had liked more motion stuff, and when you're in the normal world there's no much scary things. You find the ocassionaly ghost, sounds, shadows... but I'd like more of them.
All in all, I think this is the third party game we've been waiting for. Great graphics, music, controls, story, replay value and some innovative things. Even if there are other third party games that are really cool, I think Silent Hill is one step above them all, and sits right there with the best Nintendo titles on Wii.
Top reviews from other countries
The only real sin of this game is calling itself Silent Hill, where killing enemies and the constant fear of the enemies waiting for you behind the next corner is a distinct feature (something this game lacks).
Thank you!
I knew there would be no shooting when I bought the game. What I didn't know was that it would be so annoying. When you're running from the monsters, it's not so easy to find the right way to successfully escape them. I always had to restart those sections several times and when that happens the fun just isn't there anymore. I only did half of the game and I don't know if I'll ever finish it.
Update:
I finished the game a while ago and the end was great. It was also funny and a little disturbing how the game (the psychiatrist) was able to uncover certain aspects of my personnality based on the way I played. Thus, I was satisfied with the conclusion. However, I don't think I will ever play Shattered Memories again because of the gameplay.