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Shin Megami Tensei: Persona 3 Portable - Sony PSP
About this item
- Improved playability: one button menu shortcuts, streamlined team equipment changes, incredibly short load times, and other tweaks and enhancements create an ideal pace for portable gaming
- Classic, Persona RPG gameplay in which players construct wieldable physical manifestations of their thoughts through their social interactions, later taking these into team-based battles against Shadow enemies in Tartarus
- Contains almost all the content from the original PS2 Persona 3 game, and elements from Persona 3: FES
- Significant improvements over earlier games including Skill Cards, part-time jobs, and ability to directly control your teammates in battle
- The important new ability to play as a female character, giving the player a whole new perspective on the events of the game and providing a dramatic impact on the game's intricate social dynamics
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Product information
ASIN | B00356GVRW |
---|---|
Release date | July 6, 2010 |
Customer Reviews |
4.2 out of 5 stars |
Best Sellers Rank | #98,644 in Video Games (See Top 100 in Video Games) #433 in Sony PSP Games |
Product Dimensions | 4.13 x 0.59 x 7.05 inches; 3.92 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | PS600144 |
Is Discontinued By Manufacturer | No |
Item Weight | 3.92 ounces |
Manufacturer | Atlus Video Games |
Date First Available | January 20, 2010 |
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Product Description
Product Description
One of the greatest RPGs of all time in the palm of your hands! Featuring the unprecedented addition of a new female player-controlled protagonist who offers players a fresh new perspective for one of gaming’s most inventive narratives, in addition to numerous additional improvements and enhancements, SMT: Persona 3 Portable promises to bring one of the highest‐rated RPGs of all time to PSP(PlayStation Portable) system in its grandest iteration yet!
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Shin Megami Tensei: Persona 3 Portable is a single player, AI team-based RPG that brings the thought-provokingly addictive fun that made Persona 3 a runaway hit on PlayStation 2 to PlayStation Portable (PSP). The game contains most of the content from the original Persona 3 as well as some elements of Persona 3: FES, and features the new and crucial abilities to play as a female character and to directly control your teammates in combat. Additional functionality includes Skill Cards, part-time jobs, one-button menu shortcuts, streamlined team equipment changes and shortened load screens optimized for PSP. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Story
A teenager who was orphaned as a young child returns to the city of his/her childhood. Shortly after transferring to Gekkoukan High School, he/she is attacked is attacked by Shadows/creatures that feed on the minds of their victims. The assault awakens his/her Persona, Orpheus, his/her only chance at defeating these creatures of the night. He/she soon discovers that he/she shares this special ability with other students at his new school. From them he/she learns of the Dark Hour, a hidden time that exists between one day and the next, swarming with Shadows. He/she joins the Special Extracurricular Squad (SEES), and with his/her new friends, confronts this evil threat.
Classic Persona 3 RPG gameplay comes to PSP.
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Hailed by critics and fans for breathing new life into the RPG genre, Persona 3 Portable takes everything that made Persona 3 on PlayStation 2 such a tremendous, award-winning hit and translates it into the perfect handheld RPG experience. Built upon an enhanced version of the game, players will find significant improvements, including direct control of teammates in battle, five difficulty settings, incredibly short load times, and most importantly, the option of playing through the story from a new female perspective, gaining new social links, special events, and unique romantic opportunities.
Key Game Features
- Classic, thought-provoking Persona RPG gameplay in which players construct wieldable physical manifestations of their thoughts through their social interactions with characters in-game, later taking these into team-based battles against Shadow enemies in Tartarus.
- Contains almost all the content from the original PS2 Persona 3 game, and elements from Persona 3: FES.
- Significant improvements over earlier games including Skill Cards, part-time jobs, and ability to directly control your teammates in battle.
- The important new ability to play as a female character, giving the player a whole new perspective on the events of the game and providing a dramatic impact on the game's intricate social dynamics.
- Improved playability permeates every aspect of the gameplay experience. One button menu shortcuts, streamlined team equipment changes, incredibly short load times, and other tweaks and enhancements create an ideal pace for portable gaming.
Social Link in-game dialog.
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Strengthen Persona power.
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Classic turn-based combat.
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Improved AI party controls.
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Customer reviews
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Learn more how customers reviews work on AmazonCustomers say
Customers like the quality, content, graphics, and speed of the video game. For example, they mention it's worth playing for the story, has addictive gameplay, and does a great job introducing elements of its gameplay over time. They also appreciate the engaging characters and the fast pace.
AI-generated from the text of customer reviews
Customers like the quality of the game. They say it's worth playing for the story, has an interesting dynamic, and has addictive gameplay. They also say it requires thinking but still fun, has depth for a PSP game, and an extensive amount of playable content. The graphics are good and the combat system doesn't leave them feeling bored. Overall, customers say the game has a fantastic story that molds the turn-based final fantasy style.
"...The story will wow you, the characters are endearing, the combat system is redeemed by the incorporation of tarot cards and Personas, and the life-..." Read more
"...The biggest pro is the gameplay, actually. It's so much fun! They made it like Persona 4. (The worst part of the console versions was the gameplay.)..." Read more
"...is a ton of fun and breaks up the dungeon crawling. Play Persona 3 (or 4) enough and you'll actually begin to think you went to high school in Japan...." Read more
"...I love the story, the mood, the music, and the graphics. The game is so much fun, you are going to have a blast playing it...." Read more
Customers like the graphics in the game. They say the visual novel style is lovely and reminiscent of Phoenix Wright. They also say the graphics are good, complete with anime-style graphics, and look fine for the PSP. Customers also appreciate the stylish combat system and high levels of battle customization. They mention that the enemy designs are neat and interesting. They further praise the dungeons that are fully rendered and the menus that ooze with style.
"...IMO that's a good thing, as their 2D art is great, and high resolution, while the 3D art (both on PS2 and PSP) is...much lower quality, and a bit..." Read more
"...There's a lot of gameplay replay value. The new costumes you will love. (I love Team Butler!)..." Read more
"...P3 is a Japanese RPG in every sense of the word, complete with anime-style graphics, a setting in modern-day Japan, and Japanese honorifics to..." Read more
"...Graphically, Persona 3 still holds up great! I love the style! Music is outstanding and varied...." Read more
Customers find the content interesting, stylish, and fun. They say the game does a great job introducing elements of its gameplay over time, and has a lot of added content to this release. Customers also say the story is interesting, dynamic, and well done. They also mention that the game is very in depth for a PSP game, and adds some twists. Customers say the boss and mini-boss battles are interesting and challenging.
"...incorporation of tarot cards and Personas, and the life-simulation elements are just superb. Persona 3 is an experience you won't want to miss out on!" Read more
"...to play, doesn't have a crazy hard difficulty level, and has an interesting and very unique story, and some very unique gameplay twists...." Read more
"...isn't especially unique, but it is well done, and adds some twists which are well done...." Read more
"...offers easier difficulties for first-timers, and just leaves a really good impression through its story, characters, art, and music, which take no..." Read more
Customers find the characters engaging and well-done. They also appreciate the dialogue and the ability to summon different types of Personas. Overall, customers describe the game as an excellent addition to the Persona franchise.
"...The story will wow you, the characters are endearing, the combat system is redeemed by the incorporation of tarot cards and Personas, and the life-..." Read more
"...It does help bring the characters to life...." Read more
"...Another great facet is the characters actually have dialogue if you wear or they wear different costumes...." Read more
"...Graphically, Persona 3 still holds up great! I love the style! Music is outstanding and varied...." Read more
Customers find the game very easy to play and understand. They also appreciate the simplified navigation and easy equipping. However, some customers feel the AI is lacking and the game is still very difficult.
"...Makes equipping stuff easy.) Instead you get to have conversations with them...." Read more
"...bad, the navigating system is superior to P4 in my opine because it is simpler. A word of caution for buyers might be the M rating...." Read more
".../Persona games because it teaches the player well, offers easier difficulties for first-timers, and just leaves a really good impression through its..." Read more
"...It also takes a lot of strategy surprisingly because you have to determine when people are available and how to best spend your time each month,..." Read more
Customers find the speed of the video game software to be fast. They mention that the load times are super short, making the game flow much faster. They also appreciate the fast forward mode and the ability to navigate faster.
"...I didn't try it without the install, but with it load times are super short-faster than cartridge games often are...." Read more
"...All this is navigated in point and click fashion. Yeah, it speeds things up a bit, but it also really takes you out of the game...." Read more
"...really great thing about the battle system, is that you can put it in fast forward mode...." Read more
"...from a pop-up menu instead of having to walk there, making navigation faster and less of a hassle...." Read more
Customers find the voice acting in the game good, well done, and stellar. They also say the voice actors really sold the story, and none of the voices grate on them. They mention that the game has different music, more dialogue options, and smooth voice pick-up.
"...The female MC has different music, more dialogue options, vastly different Social Link options, some added side things, and Social Links..." Read more
"...The voice acting is good, or at least good by Japanese RPG standards. It does help bring the characters to life...." Read more
"...All of the original voice acting is still there, though, which is great for the most part (many of the main characters have excellent voice actors)..." Read more
"...The voice acting quality is best of any game I've played, the social links are important to the game and also satisfying...." Read more
Customers find the music in the video game to be catchy and incredible. They also say the female MC has different music.
"...The female MC has different music, more dialogue options, vastly different Social Link options, some added side things, and Social Links..." Read more
"...Graphically, Persona 3 still holds up great! I love the style! Music is outstanding and varied...." Read more
"...It's good music, just sometimes you'll get sick of it, because it doesn't stick as much in the background as other RPG music because it often has..." Read more
"...I love the story, the mood, the music, and the graphics. The game is so much fun, you are going to have a blast playing it...." Read more
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The battle system is pretty standard RPG fare. Its turn based combat, certain enemies are weak and strong against certain elements (and so are you), etc. Theres an addition that I haven't seen in other RPG combat systems though, being one where if you exploit an enemies weakness (or score a critical hit), they are knocked off balance and you get another turn. This makes battles pretty interesting but can also be incredibly infuriating when the tables are turned against your party. The exploiting weaknesses adds a little bit more fun and strategy to the combat system. The "types" in the game are macabre adaptations of tarot card decks, with things like "justice", "magician", "judgement", etc which all represent different stages in a person's life with their own advantages and disadvantages. I thought this was an interesting and unique thing to put into the game, and it fits well with the atmosphere. Of course, there are still elements like fire, ice, electricity, etc which go along (or don't) with each type. The characters summon Personas of different types to aid them in battle, and from which they also derive their abilities. The main character (you) can switch Personas at will, therefore swapping strengths and weaknesses out, which makes for another layer of strategy. However, everyone else on your team can only use their default Persona. New Personas can be made via fusion and their abilities passed down to the new Persona, making for a fun kind of "breeding" system. Personas are based on various mythologies and religions, so you see Personas like "Michael", "Lucifer", "Gabriel", "Horus", "Mithra", etc. which I found to be cool but it could easily be offensive to others. 90% of the game's combat takes place inside one dungeon spanning hundreds of floors, with different enemies and only slightly (very slight) differences in environment. This was probably the most disappointing part of the game for me. Things got really stale and boring fast in this dungeon (Tartarus), but maybe that is just me. Ironically, the combat is probably the least interesting part of the game. I found myself dreading every trip to Tartarus and the coming dungeon slog, but some of this was offset by the neat Personas and sometimes fun combat system. Something that may be of interest to certain viewers is an odd quirk to the game: to summon Personas, the characters "shoot" themselves in the head. Not with real guns or bullets, but with Evokers designed to look like guns. Still, its a strange sight to behold and may be offensive or alarming to some. Oh, and there's a LOT of grinding too, but that's to be expected in an RPG I suppose. However, the combat is, surprisingly, not the area where the game shines the brightest.
The best part of the game for me was the life-sim elements and Social Link system. Yes, you read that right: an RPG with life-simulation elements. Now, before you decide not to buy the game just for this, let me just stress how well-done it is. You get free reign of a year of a high school student's life. You have to go to school of course, but theres other things to do too. Days are normally divided into three parts: school, after school, and evening (morning and evening for non-school days). During school you learn random stuff (I know right!) which you will be expected to remember for exams later. During non-school phases, you have several options. You can spend time in restaurants, at the movies, at the arcade, or whatever improving three of your social stats: academics, charm, and bravery. These stats determine how you interact with others (or if you can at all), and some outcomes throughout the year. You can do one activity per phase of the day (excluding the school phase), but activities are a little more restricted at night so take note of what you can and can't do at certain parts of the day. Oh, and going to the dungeon "Tartarus" will take up your evening slot if you so chose to go. The best part of this system though is the Social Links. In this system, you befriend and spend time with certain classmates or other random people. You will talk with them, learn life lessons with them, do fun stuff with them, and help them out with problems in their life. Each person has their own plot and every one that I have seen so far has consisted of great writing, funny and also more serious dialogue. Even if these people aren't real, you will start to care about them. Also, you can date the girls in your class, and I really enjoyed the stories and dialogue that came along with them. Note that I think the Social Link system is simplified from the PS2 version because it doesn't seem that Social Links will start to decay if you do not spend time with someone for too long (or make them jealous), and I've specifically tried to do both to test it. So, the system is a little easier and simpler for beginners but may get too easy for veterans or those who play multiple times looking for a challenge. It also takes a lot of strategy surprisingly because you have to determine when people are available and how to best spend your time each month, prioritizing some S. Links over others, because some can only take place on the same day, and you can only do one at a time. The S. Link system is not a gaming tangent though. Each Social Link corresponds with a certain tarot card type, and leveling up that particular S. Link will allow you to fuse more powerful Personas of that particular type, so its not completely unrelated to the combat half of the game. Also, the S. Links play a major role near the end game, so don't neglect them! The life-sim element is a fun distraction from all the combat and I found myself often enjoying it more than Tartarus. Overall, I enjoyed this system the most in the game and I haven't gotten tired of it even playing through the game multiple times.
Now, onto the plot. The story ranges from amazing to okay at parts. At first I thought that the main plot was great, but after playing through it again it seems weak at parts. The overall premise is a little bland and the direction of the story could be better, but thats about the only gripe I have with it. You play an ordinary high-school student by day, and the leader of a special task force team at night which battles Shadows in a hidden hour of the night called "the Dark Hour" of which only a select few are aware (very Japanese I know, but it grows on you and gets to be quite good). While the main story is weak at parts (it picks up big time about 70% of the way through the game, and it becomes consistently spectacular at that point), the little side-stories (the S. Links) were the game's strong-point. The mood of the game is pretty dark and depressing at parts, but it also often throws in some very tasteful and consistently funny humor. The game is not afraid to switch mood fast, going from light-hearted one moment to very serious the next, and it does so quite well. You control everything the main character says and does, however he naturally seems to be withdrawn so you won't be adding much to the conversations very often, but you do get to determine his personality and friends through your choices. The game does get a little cheesy and some (very little) of the drama feels a little forced at times though. However, the last 30 hours or so of the game are of truly sterling quality. I thought the ending was amazing, poetic and tragic, and really left me with a sense of accomplishment and the game even taught me a few things about friendship and ambition in life. Please don't spoil the ending for yourself, I did a little for myself but I still enjoyed it quite a bit. Be warned the end is very Cowboy Bebop-ish, meaning it ends abruptly without answering certain questions and will probably leave you wanting a lot more, but I think that adds to the appeal.
As for how this version compares to the PS2 version, I can only offer insight from what I have read from others. I know they removed the cut scenes and the ability to actually "see" the characters moving around and interacting with the environment (save for in Tartarus), being replaced by 2D backdrops, sounds, and written explanations to tell you whats going on physically between the characters. However, to be honest I did not really notice the lack of cut scenes. I think Atlus handled it really well, though I would still have liked to seen them. Also, the game has been "optimized" for the PSP so that a lot of the walking around in the original game is replaced with an isometric view navigation system that allows you to get from place to place instantly. A key addition to this version is the ability to play a female main character (you can also restart as her in New Game+), and this actually changes a lot. The female MC has different music, more dialogue options, vastly different Social Link options, some added side things, and Social Links corresponding to every member of your team, something strangely missing from the male main character's path. The mood is much different (happier?) and the story changes a little bit to accommodate your different gender. I haven't completed the female path yet but I can say that what I have seen up to this point (about 30% through) that it is different enough from the male path to be a fresh and new experience.
This game is well worth your money. One play through is easily worth ~100+ hours of your time, and you will relish every moment. I'd say to experience all this game has to offer would take somewhere between 300-400 hours. It's not really a casual, portable game to be played on the go. Not only this, but the game comes complete with a New Game+ mode that allows you to carry over certain things from your playthrough (the main character's level and Persona collection most notably). The story will wow you, the characters are endearing, the combat system is redeemed by the incorporation of tarot cards and Personas, and the life-simulation elements are just superb. Persona 3 is an experience you won't want to miss out on!
So I almost skipped Persona 3. It sounded like an "off brand", probably overly complicated, boring (to me) game...I mean it has a focus on `relationships' between characters, and I despise the "talking to the villagers" part of an RPG. I just figured it would be another game hyped by hardcore JRPG players that I end up not being able to stand. The Giant Bomb guys playing through Persona 4 is one of the few reasons I gave it a shot....and I'm glad I did.
Under the surface, the game really has much of the familiar (in a good way) Japanese RPG structure. You've got your dungeons, your NPCs to talk to, your equipment upgrades, your levels and magic and stats. Despite a lot of changes-some superficial, some not-it's still very much a traditional Japanese RPG in some respects, and I like that. The game also does a great job introducing elements of its gameplay over time. It eases you into it, as the best games do, so that if you can play a Final Fantasy or a Mario & Luigi, you'll have no problem understanding this either. They do a great job of that.
Where the game differs most is that instead of exploring a big world, going from town to town, it mostly takes place in one city, in a set number of locations. One of the big aspects to the game is actually time management. Every day that passes gives you the opportunity to do a limited number of things, and basically every month ends with a boss battle. So there fun and a bit of panic trying to figure out what of the many things you can do to do. There are a set number of characters you can have `relationships' with-most, but not all are also members of your group/party that you take into battle. These characters may ask you out after school, or they may be in a hallway or the like with an explanation point over their heads, etc. There are 10 levels to each relationship, and each character has a story associated with them that's generally pretty interesting. Every time the relationship levels up, you get extra experience points when `fusing' personas...okay, all that sounds complicated, but it's really not in the game (and the game explains it all very well as you go along).
Basically personas are kind of like summons in Final Fantasy...basically all magic in the game is being done by a persona (though effectively it's no different than casting magic in other JPRGs). Every playable character in the game has one, except your protagonist who can use a ton of different personas. You can combine peronas together to make other, more powerful ones, and when you do, the persona gets extra experience points if you have levels in the relationship corresponding to that persona...which again all sounds complicated when I write it out, but in practice is super easy to understand.
Thankfully early on I found a persona I really liked, as it gave me a bunch of healing magic, so I've just kept using it for most of the game. I'm not sure that's the "correct" way to play, but the game hasn't punished me for just using the same one (and she continues to level up along with me, so she's probably not as powerful as I COULD get if I used that fusion system more, but isn't a wimp either).
The game's main story revolves around "the dark hour"-a period of time at 12am that most people don't experience, but which the game's main characters do. Basically every day during the dark hour the high school turns into a giant tower (the game's dungeon, in effect). Most nights you can choose to go to the tower, and the dark hour stays in effect as long as you're there. Basically every month you can only explore up to a set point in the tower-and you'll want to do so so that your characters level up so that you're powerful enough for the boss battle at the end of the month. There are usually also rescue missions every month, where you can (optionally) rescue someone trapped in the tower. That gives you a good excuse to go back and end up leveling up a bit more.
The tower's design isn't really very interesting. It's all randomly generated, and the floors of the tower basically just use one texture set for 20 or 30 floors or whatever. Not the most exciting dungeon design, but it gets the job done. The bosses you face, basically once a month, may have a more custom/interesting area you're in.
I think that I'm almost at the end of the game, so I may have more thoughts about all this once I finish (I'm about at the end of the first year)...
It's worth mentioning that there are actually three different versions of Persona 3. The original Playstation 2 release, Persona 3 FES, and this, Persona 3 Portable (which is the newest version). My understanding is that FES added an epilogue to the main game, but that it's not very good, not really worth much. The two Playstation 2 versions also have animated sections that were cut from the PSP version, though the sequences are still there, just not in animated form. There's still at least one animated cut scene in the PSP version though, and it's worth noting that all or almost all important dialog is fully voiced in the PSP version. (The PSP's discs `only' hold 1.9GB, versus 9 or so GB for DVD, which is presumably why animation was cut down.) The voice acting is good, or at least good by Japanese RPG standards. It does help bring the characters to life.
The PSP version replaced a lot of the 3D art from the PS2 versions with really high quality 2D art. IMO that's a good thing, as their 2D art is great, and high resolution, while the 3D art (both on PS2 and PSP) is...much lower quality, and a bit more `super deformed'look. On the PSP version you really only see the 3D art when in towers and in battles-the rest of the time you're getting high quality 2D hand drawn backgrounds and characters, which is a definite improvement. The game also replaced "wandering around randomly" in the environment with little indicators for people or objects in the environment you can interact with, so you can quickly zoom a cursor over the area. It serves the same use as walking over to something, but just speeds up the game (there's also a quick menu you can pull up to zoom around to other locations). Despite all the `relationship' stuff and the like, the game FEELS really fast playing (though of course it's also LONG so you'll still be spending a lot of time with it!)
Another change is the option to play as a male or female protagonist, which has some (I think mostly minor) changes to the story and dialog...and I guess in one place even gameplay (slightly). For a variety of reasons I went with a girl, and to am really glad to have had that choice (and if nothing else I like her art better than the guy version of the protagonist).
I'm not sure how much if at all the music's been changed, but personally I LOVE the music in Persona 3 Portable. It's pretty much all high quality, but really different from typical Japanese RPG music-there are a lot of (IMO fun) raps in there even-I particularly enjoy the basic battle music. Not everyone may like it, but I think it's all fun and high quality and DIFFERENT than anything else. It also doesn't sound compressed at all, nor do character voices, unlike what you might expect from say a 3DS cartridge game.
One huge change to the PSP version's battle system-which will probably make the difference in and of itself-the PSP one lets you have direct control of all characters. The two PS2 versions only control your main character, and the others are CPU controlled. I find that super annoying, so quickly switched to manual control.
So really, the only downside I see to the PSP version is that there's animation cut. All the other changes are upgrades IMO. Personally I'll take a portable version of a game anyway, if it's not much worse (or better) so for me the choice between versions is super easy.
It's worth noting too that that game lets you install part of it. I didn't try it without the install, but with it load times are super short-faster than cartridge games often are.
Hope I'm not forgetting anything, and I tried not to say much about the story, but anyway if you're like me-a casual Japanese RPG fan who maybe enjoys Final Fantasy or Paper Mario but not much else, don't be scared of this game. It's very easy to play, doesn't have a crazy hard difficulty level, and has an interesting and very unique story, and some very unique gameplay twists. I think (surprisingly) the hype for it was actually justified...it's a clear cut above most JRPGs, a bit different, and well crafted.
(After a few days playing Persona 3, I went ahead and bought Persona 4: Golden for Vita. The Vita version of 4 has upgraded visuals among some other tweaks...plus it's portable...so again it seems like an easy choice. I won't know until I play it, but before playing either, the setting of 4 appealed to me more than 3's. That said, I'm REALLY glad I played 3, and I'm also a bit worried that I won't like the structure of 4 as much as P3P's streamlined `overworld' structure.)
Top reviews from other countries
PROS:
All new female character with new social links and situations. Great for a second playthrough.
Streamlined overworld map. Just move the cursor over the objects/people you want to interact with. No more (extremely slow) running around.
New personas to fuse and collect.
It's portable Persona 3! You can take it anywhere!
Alternate velvet room assistant with new dialogue and voice acting.
New Void Quest challenge with optional boss
Ever-amazing soundtrack
Level grinding seems less tedious on a portable console; it's easy to put in fifteen minutes here and there.
Controllable AI (no more uncontrollable strings of debuffs)
Missing Person quests
CONS:
The anime cut-scenes were removed due to space constraints. The lack of cut-scenes is definitely the biggest con. The voice acting is still in tact (complete with character portraits) but the game is definitely weaker without them.
Fusion Spells are now one time use cards and Armageddon (the most powerful fusion spell) is extremely difficult to obtain.
P3P is definitely the best version of the game though I would recommend FES for a first playthrough as it has the cut-scenes. If you've already played Persona 3 and are thinking of going through again, try the all new female perspective with new social links.
日本語版でクリアーし、英語版では、攻略本を買って、やりつくしました。
高校生が主人公なので、留学しているような気分が味わえます。
留学するお金がないが、英語生活に浸りたい人に強くおすすめ。
日本版のPSPで問題なく、プレイできます。
留学費用を考えたら、安すぎる買い物でした。