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Assassin's Creed II: Platinum Hits Edition
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About this item
- Explore the deadly, shadowed world of the assassin with new assassin Ezio
- Roam freely through the lush and dangerous world of Renaissance-era Italy
- Do whatever it takes to complete your missions in the game's all-new open world and mission structure
- Thrive in an environment rich with power, revenge and conspiracy
- Practice your assassin's art with all-new weapons and instruments created by Leonardo da Vinci
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Product information
ASIN | B00269DXCK |
---|---|
Release date | November 17, 2009 |
Customer Reviews |
4.6 out of 5 stars |
Best Sellers Rank | #32,004 in Video Games (See Top 100 in Video Games) #598 in Xbox 360 Games |
Product Dimensions | 5.36 x 0.57 x 7.57 inches; 2.82 ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | 008888525349 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.82 ounces |
Manufacturer | Ubisoft |
Date First Available | May 11, 2009 |
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Product Description
Product Description
Discover an intriguing & fascinating new epic story of power, revenge and conspiracy set in a pivotal moment of History: the Italian Renaissance. The lineage continues...introducing Ezio, the new Assassin Experience the freedom and immersion of an all new open world and mission structure Master the art of the assassin with all new weapons and instruments created by Leonardo Da Vinci himself
Amazon.com
The world of the assassin is one cloaked in shadow and steeped in danger. Ensnared in a web of revenge and conspiracy, the assassin embraces power at its most elemental, acting as the dividing line between life and death. As an assassin confronted by perilous new challenges and difficult choices, what path will you choose?
Stunning Graphics
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All New Weapons
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Synopsis
Get ready to plunge into the lush and deadly world of the Italian Renaissance, an era of arts, riches and murderous conspiracy. Assassin's Creed II introduces you to Ezio, a new assassin carrying on the deadly lineage of his forebears. Confront an epic tale of power and corruption as you hone your assassin's art, wielding weapons and instruments designed by the legendary Leonardo da Vinci himself in this gripping and deadly sequel.
Key Game Features:
- Explore the deadly, shadowed world of the assassin with new assassin Ezio
- Roam freely through the lush and dangerous world of Renaissance-era Italy
- Do whatever it takes to complete your missions in the game's all-new open world and mission structure
- Thrive in an environment rich with power, revenge and conspiracy
- Practice your assassin's art with all-new weapons and instruments created by Leonardo da Vinci
Videos
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Assassin's Creed II - E3
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Assassins Creed II--Trailer--E3
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Assassins Creed II - TGS Broadcast - Purpose
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Assassins Creed II - TGS
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Assassin's Creed 2 - Teaser
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Customers like the quality, storyline, graphics and value of the video game. They mention that it's very fun, engaging and put together nicely. They also appreciate the stunning visuals and beautiful environments. Customers also say that the game is worth the money and has good replay value. They appreciate the diverse missions and contracts.
AI-generated from the text of customer reviews
Customers find the game very fun and entertaining. They also appreciate the combat, missions, and scenery. Customers say the game is worth playing for the scenery alone. They say it brings more life to the game with puzzles, a good story, and tons to do and explore.
"...The new additions are all great; new weapons, double wrist blades, hidden kills, variety of new stealth kills, easter eggs & subplots, refining..." Read more
"...Memory Sequence 13 had some of the hardest, but most fun tasks in the game that I felt really epitomized what an assassin should be...." Read more
"...Overall it's a great game and rather lengthy, I want to say that my playthrough (I didn't find all of the feathers or glyphs) took maybe 18 hours?..." Read more
"...RPG - The variety of new attacks and assassinations make it very fun no matter how repetitive it is. - Massive game with lots of detail..." Read more
Customers like the storyline of the video game. They say that the story is engaging, juicy, and put together nicely. They also say that it keeps the story on track and interesting. Customers also mention that the game has lots of detail and focuses more on the story. They love the fight sequences.
"...by carefully adjusting the task difficulty, the game acquires a cinematic flow and narrative power: when ezio dies you are not embroiled in doing an..." Read more
"...It sounds like a bad thing, but really I felt like it kept the story on track and more interesting...." Read more
"...The core gameplay has been well preserved, (you still control your assassin alter-ego like a puppet) but there are many small tweaks and improvements..." Read more
"...fun no matter how repetitive it is. - Massive game with lots of detail and story. - Introduces a "money managing minigame" with..." Read more
Customers find the graphics in the video game breathtaking, amazing to look at, and rich-colorful. They also say the environments are beautiful as always. Customers also say that the game is slightly better looking than the last but what is much better is the settings.
"...Rennaissance Italy is expertly crafted and amazing to look at, even if it pales in comparison to mid-Crusade ravaged Palestine as far as "..." Read more
"...The graphics are amazing as befitting the sequel to one of the most gorgeous games I have ever seen...." Read more
"...you can visit, all incredibly detailed, down to the last brick, and so realistic and to-scale, you feel like you've gone back to the year 1400...." Read more
"...The game is slightly better looking than the last but what is much better is the settings that give more diverse cities to travel through such as..." Read more
Customers find the video game worth the money they spent on it. They say it has good replay value, with many missions and contracts. Customers also say the game is good to buy, with plenty of ways to earn money. They mention that it's one of the best of the series and a classic that they would recommend to anyone.
"...these are not really taxing for an advanced gamer, though they may require several attempts to figure out...." Read more
"...I would strongly recommend this game to anyone who enjoys a well made video game...." Read more
"...And there are plenty of ways to earn money...." Read more
"...AC2 also has good replay value- there are so many missions and contracts and challenges and puzzles that the game was still fun on replay less than..." Read more
Customers find the missions in the video game to be diverse and interesting. They also appreciate the side missions, saying they're very fun and add variety to the gameplay. Customers also mention that the combat is much more varied, with seemingly unlimited primary missions and side missions.
"...puzzles have numerous saved checkpoints, so you do not (as in GTA4) have to rebuild the task from the beginning...." Read more
"...wrist blades, hidden kills, variety of new stealth kills, easter eggs & subplots, refining your villa, etc...." Read more
"...Lots of variation and lots of fun...." Read more
"...upgrades making this an opened-world action RPG - The variety of new attacks and assassinations make it very fun no matter how repetitive it..." Read more
Customers like the performance of the game. They say it does a lot of things right, is amazing, and works fantastically. They also say it improves significantly, fixing many of the frustrations that held back the original. Overall, customers find the game very useful and perfect.
"...This game improve on the first in almost every way. The overall experience is much smother with the animations as smooth as ever...." Read more
"...It improves significantly, fixing many of the frustrations that held back the still formidable Assassin's Creed...." Read more
"...- I got 950G with just one playthrough..." Read more
"...Oh and by the way, the guidebook for this game is very, very useful. [..." Read more
Customers like the characters in the video game. They say the characters are well developed, believable, and personable. They also say the character models are more varied, and the voice acting is superb. Customers also mention that the main character, Ezio, is very likable and easy to control.
"...The story itself is engaging, the main character, Ezio, is very likable, and there is a lot of variety in the gameplay...." Read more
"...The character is upgraded as well, for one thing, YOU CAN SWIM...." Read more
"...The characters are well developed, the voice acting is superb, and the animated cut-scenes are aesthetically pleasing...." Read more
"...This game has fixed that. The main character, Ezio, is more personable - he's certainly more likable and less of a robot than Altair was...." Read more
Customers are mixed about the controls. Some mention that the gameplay is improved a bit, and the game is much more varied. They also say that the game has great play control, and is a more polished and fine-tuned game. However, others say that it has terrible controls, and that the controls are not optimal and cannot be reconfigured. They find the game frustrating at the beginning, and mention that it's incomplete.
"...the fights are also more arduous and realistic (ezio's gnads take a lot of punishment), and the various ways in which enemies can be dispatched are..." Read more
"...The controls still aren't perfect...." Read more
"...It is very violent...." Read more
"...hidden blades, and the addition of items like smoke bombs and poisons are welcome...." Read more
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the marketing hype has it that ubisoft "listened to its users" when writing the second game. that may be true for the marketers, but it's clear that the scriptwriters and engineers played other games, and borrowed from them:
* GRAND THEFT AUTO -- the style of visual narrative, with many cut scenes and the basic premise of the crime and punishment of conspiracy, feels very much like GTA 4. there are many side missions, each involving somewhat different tactical or technical challenges, as in GTA. and the landscape and atmospheric rendering is also very similar, including the full diurnal (day/night) cycle of light and the distinctive, somewhat darkened and overcontrasted color palette of niko's liberty city. even niko's pigeon hunt is here, sardonically replaced by a hunt not for 100 birds, but for 100 bird feathers.
* FABLE 2 -- many details small and large have been adapted from fable 2: in narrative, from the "childhood" origin of the story to the developmental and moral changes across adulthood, including changes in appearance, and the presence of thieves, whores, brigands and pickpockets, who form a dynamic part of the landscape; in the game play, from the "timer" mechanism used to extract wealth from hidden treasure chests and in the mechanism of the assassin's firearm. more, AS2 borrows the conceit of a village that the hero nurtures through property investment, the "rents" the hero receives as a result, the RB selector wheel that the hero uses to choose one or another weapon, the creepy setting of a swampy, half submerged landscape (in AS2, the area outside forlì), and dank catacombs that contain game tokens and complex puzzles. omitted (thankfully) are the expressions or japes that the hero must perform in fable 2 in order to win friends and unlock secrets.
* OBLIVION -- finally, AS2 adapts the landscape sandbox from the oblivion games to give the romanga and tuscan cities a rural setting. although there isn't much to do out there but run around on side missions or treasure hunts. but free running over these fields provides a welcome contrast to the cramped environment of the early renaissance city.
the urban settings -- florence, forlì, san gimignano, the walled auditore family villa in monteriggioni, and venice -- are beautifully realized, each with a separate palette of stone, light and architectural metaphors. though some landmarks (the piazza di san marco in particular) are delightfully realistic, the city layouts are only metaphors for the actual buildings of the era: the rialto fish market is here, but the gorgeous ca' d'oro just across from it is missing; the towers of san gimignano are not so closely spaced. even as 15th century settings, these cities will seem inaccurate to people who have actually been there. and while the history is highly fabricated and the conspiracy theory elaborately far fetched, it is nevertheless fun to have leonardo and machiavelli as side kicks and to assault the borgia pope. it's no exaggeration of history to say that he deserves it!
aside from all these theatrical improvements over the original AS, a major pleasure in this game is the wider range of physical (climbing and jumping) capabilities at ezio's disposal, and the much more complex combat moves and battle opponents. the fights are also more arduous and realistic (ezio's gnads take a lot of punishment), and the various ways in which enemies can be dispatched are unexpected. my favorite move was the "disarm" maneuver when fighting an enemy with bare hands: it's the most effective way to put down a "brute" or heavily armed solider, though difficult to pull off when other soldiers are also attacking.
puzzles play a large part in the storyline; searching for glyphs and the intellectual or combinatorial puzzles they create are necessary to unlock the video "truth" segments (which end up showing that adam and eve were actually creations of alien beings, with the illusion creating teutonic weapon of AS as the edenic apple); physical climbing and leaping puzzles, some of them under time pressure, are necessary to unlock the armor of altair -- very handy, as it provides full health and never needs repairs. these are not really taxing for an advanced gamer, though they may require several attempts to figure out.
in fact, one of the things that AS2 does right is judge the skill level of an accomplished gamer. there were a few places in GTA4 or in dead space where i bascially gave up on the game for a month because i had reached a task or side mission that i found impossible to complete. this does not happen in AS2. i "died" only about 30 times, which happened primarily from physical falls during climbing puzzles (and the game spawns you immediately in place again). puzzles have numerous saved checkpoints, so you do not (as in GTA4) have to rebuild the task from the beginning. though i was severely tested several times (the last assassin sarcophagus is a difficult physical puzzle), i got through most tasks on the first try, and the most difficult after two dozen or so attempts. the point is that, by carefully adjusting the task difficulty, the game acquires a cinematic flow and narrative power: when ezio dies you are not embroiled in doing an impossible chore, but in living a virtual life. to reinforce this flow the "animus interruptus" is drastically reduced: the abstergo plot is limited to brief opening and closing episodes and to just two interruptions of the fantasy narrative. this flow is perhaps the greatest attraction in the game.
there are many charms and innovations in this game that i haven't mentioned. but i will say that AS2 clearly reveals the biggest flaw in current videogame technology: the impersonator facial simulation. as advanced and impressive as that is as a motion capture and animation technology, there is something hideous and creepy in the glossy, cadaverous hues in which most faces are painted, the weirdly illuminated glints of teeth in the mouth, and the bizarre effect of looking up under a beard that seems to be a curved piece of cardboard. i did miss the honeyed light and floating flecks in the air that made AS an atmospheric experience, but it's the waxy animation of human speech and the plastic rendering of human skin that grates each time, every time, it swims onto the screen.
Four stars, five stars? Four stars, five stars? I've flipped and flopped on this more times than it's worth at this point. There's no doubt this is a top o' the line game, and two or three steps above it's predecessor. But it's still got holes in it that make me scratch my head and go 'really?'. But, ultimately, those flaws are under story telling and plot development, and this is a game first and foremost, so I went a head and chucked that fifth star up there. I'm sure you're as relieved as I am, now we can both sleep at night.
The physics engine and the wall crawling that made the 1st title such a revelation are still here and don't need to be touched on in depth. Literally all of the bouncing and swinging and killing that you liked in the first is preserved, so no dissapointing backwards stepping sequel (still looking at you, Mercenaries 2: World in Flames ). The new additions are all great; new weapons, double wrist blades, hidden kills, variety of new stealth kills, easter eggs & subplots, refining your villa, etc. All wonderful and I'll allow you the joy of discovering them for yourself. The numbing repetition of the previous game is gone and discovery is, indeed, in its place. Rennaissance Italy is expertly crafted and amazing to look at, even if it pales in comparison to mid-Crusade ravaged Palestine as far as "interesting and new places to set my video game" go (but that's my humble opinion). So, all in all, giant steps forward.
So let's talk about what's still bugging me. And what (I hope, I hope, I hope, but I'm sure they haven't) fixed in the upcoming "Revelations".
The voice actor who plays Desmond sucks. He sucks hard. Like, Sam Worthington levels of suck. Get someone else (they won't).
Stealth? Anybody? I'm starting to think that adding the word 'stealth' to these games is a misnomer and that any hiding spots are there for convenience rather than necessity. Once you master that 'block-parry-riposte' instant kill button sequence (and it ain't rocket science) you're all but unbeatable in melee combat. You certainly CAN sneak around on rooftops like Thief: Deadly Shadows and it's fun to do; but not necessary unless it's an instant fail situation. The "Notoriety Level", or whatever the hell it's called, tries to keep this in check, but it's a small and easily corrected deterent. And it's only frustrating because SO MUCH of the game is spent giving you tools and teaching you how to be a sneaky freak that to be able to ignore it all makes it feel like wasted time.
And what the hell is with this situation: I've reached the spot where my target is, I've got him in my sights, and now I'm forced to watch a damn cut-scene where that guy I'm not allowed to kill yet brutally murders someone literally FEET in front of me. In front of a super-assassin who I just KNOW could cover that distance blindfolded because I've spent the whole game doin git. Why, why, WHY? Why the artificial wall, all of a sudden, in a game that gives me complete freedom of movement otherwise? Why put me in a situation where I'm not allowed to use the skills I've been building that would INSTANTLY FIX THE SITUATION? And WHY DOES IT KEEP HAPPENING!? Nearly EVERY major target mercilessly slaughters someone while I watch. And what about this bit in the middle, when you're trailing four people on your hit list (four!) to get information. You hear what you need to hear, they're all still standing inches from your cold, steely blade, totally oblivious to the righteous death you could bring (indeed, PLAN to bring them) in a heartbeat, and... nothing. Time jumps and they've all gone. What do you mean they've all gone! Did the fat old men escape me? How? Did my contact fall out? Did I have a stroke? What the hell; they were RIGHT THERE! At least let me have one! Or the group breaks up and I have to CHOOSE which one I finish hunting or... anything else! Anything besides this lazy, artificial barrier!
I know why it happens, of course; bad writing. The writers are in a corner where they either need to establish this person you're hunting (whom you, the player, usually know next to nothing about) or need to get you critical information from a key player without allowing you to harm them. And these fake walls and time lapses are the only ways they can think of to make it happen. It's lazy, convenience-based story telling. They might as well just write what I need to know in the instruction booklet and I'll figure it out later; at least that way I don't have to stop playing the game they've established to learn about their (weak to begin with) story.
... ... ...still a really good game, though. If you've never checked it out, it's more that worth a look.