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Alpha Protocol - Xbox 360
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About this item
- Choose your words and actions carefully in a living, reactive role-playing world. Experience the “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions.
- Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more.
- Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out.
- Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them …
- The game reacts to every decision you make. Will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending.
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Product information
ASIN | B001D25M1Q |
---|---|
Release date | June 1, 2010 |
Customer Reviews |
3.8 out of 5 stars |
Best Sellers Rank | #42,265 in Video Games (See Top 100 in Video Games) #946 in Xbox 360 Games |
Product Dimensions | 5.46 x 0.56 x 7.53 inches; 2.4 ounces |
Type of item | Video Game |
Language | English |
Item model number | 68028 |
Is Discontinued By Manufacturer | No |
Item Weight | 2.4 ounces |
Manufacturer | Sega of America, Inc. |
Date First Available | July 25, 2008 |
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Product Description
Product Description
The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice. Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.
Amazon.com
The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
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Arsenal of Weapons
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Synopsis
In the near future, worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice.
As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton's abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
Key Game Features:
- Customizable Spy – Players continually develop their spy with advanced close-combat techniques, lethal marksmanship, the ability to wield ingenious spy gadgets, and much more.
- Multiple Paths to Choose From – With no right or wrong decisions, players can constantly change the storyline based on the choices they make. Will they let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? Demanding decisions are challenging and many.
- Revolutionary Interaction System – With the Alpha Protocol “Ripple Effect” system, players can interact with allies and enemies in a variety of ways. Their choices will dynamically change the storyline and unlock new missions, weapons and alliances.
- Complete Choice of Combat Style – An arsenal of weapons with a plethora of customizable add-ons allows players to create a personalized weapon load out for every mission. Cutting-edge technology, stealth maneuvers, ballistic explosives and more can be discovered and used!
- No Time to Spare – Every decision and interaction in Alpha Protocol is made with a time-limit that steadily ebbs away. Players must think fast, act urgently, and then prepare for the consequences!
- Real Modern-Day Setting – Players can live out real-world espionage within rich international settings such as Rome, Moscow, Taipei, and Saudi Arabia.
- Developed by RPG Masterminds, Obsidian Entertainment – Founding Obsidian members have worked on RPG blockbusters including KOTOR II, Neverwinter Nights 2, Baldur’s Gate, Planescape Torment, and Fallout.
The Dynamic Dialogue System allows you to forge your own path within Alpha Protocol by determining the state of your relationships with the other characters in this high stakes espionage world. You'll have to think quickly when you're periodically given 2-4 stances to take during your interations with colleagues and enemies, uncovering a worldwide conspiracy through anything from suave sweet nothings to intimidating informants with brute force.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers find the experience of the game interesting, incredible, and fun. They also appreciate the great characters and interesting faces. However, some find the controls confusing and difficult to control. They feel the graphics are outdated and lacking. Opinions are mixed on quality and plot complexity.
AI-generated from the text of customer reviews
Customers find the experience of the video game interesting, incredible, and fun. They also say the game is immersive enough that they don't really notice it. They mention that the gameplay is good, the weapons are good, and the game has an eloquent story. Customers also like the RPG aspect, and mention that they like the story and making allies or foes.
"...I found this game more than just fun, it was exciting, intense, and found myself wanting to rush home so I could play it...." Read more
"...left out any mention of graphics in my review, because the game is immersive enough that you don't really notice it...." Read more
"This really is an excellent game, if you give it a chance you might find yourself playing through it 3 or 4 times to see all the ways the story can..." Read more
"...learning curve is very steep but, once you get on top, the game becomes laughably easy...." Read more
Customers like the voice quality of the game. They mention that the dialogue is engaging, witty, and likable. They also say that the characters are well written and voiced. They say that it adds a dynamic feel to conversations and gets them involved.
"...the situation, which makes the game much more intense and makes you think on your feet, unlike having 2 or 3 minutes to anaylize what you are going..." Read more
"...It's both good and bad. It adds a dynamic feel to conversations you have, however, sometimes a character you are talking to is talking, and the..." Read more
"...The characters are great, witty, very likable, and the thought of a proper spy-based RPG is something I never knew I wanted so badly until I had..." Read more
"...Some of the characters (one in particular) are well written and executed (to the point of making interaction a challenge and fun) while others fall..." Read more
Customers find the characters in the video game excellent, witty, and likable. They also say the story progression and the characters are great, with memorable and interesting faces.
"...The Good:-Strong story, with characters that feel real (within reason, I'm looking at you, SIE. And you, Brayko)...." Read more
"...The characters are great, witty, very likable, and the thought of a proper spy-based RPG is something I never knew I wanted so badly until I had..." Read more
"...The character interaction in particular is well-handled, with lots of weighty choices made with memorable and interesting faces, even if they're in..." Read more
"...The environments look bland, the character models are actually pretty damn good looking up close...." Read more
Customers find the storyline of Alpha Protocol to be very good, clever, and appealing. They also say the premise is great and the concept is interesting. Overall, customers say the game has an interesting concept and is underrated.
"...The story is amazing, while there are one or two cheesy spy lines and dailogue most of the story is intense and what I really like that the..." Read more
"...The story is complex, and actually makes you think.-The gameplay mechanics wise, is pretty bad...." Read more
"...The story of ALPHA PROTOCOL is sort of clever when you get right down to it, but it is almost one of the most convoluted I've ever played...." Read more
"...Alpha Protocol has an interesting concept. Mixing Mass Effect style RPG elements with the spy and espionage genre is compelling...." Read more
Customers are mixed about the quality of the video game. Some mention that there are hints of greatness, but it's not quite there. They also say the NPCs are awesome and the AI is decent. However, other customers say the gameplay mechanics are pretty bad, the AI are inconstant, and the enemy AI is disappointing.
"...-The gameplay mechanics wise, is pretty bad...." Read more
"...Not to mention this is only exacerbated by terrible enemy AI...." Read more
"...The AI is usually decent, but sometimes will have a complete meltdown which can be frustrating or disappointing...." Read more
"...skilled character, so the shooting and combat seems really clunky and crappy...." Read more
Customers are mixed about the plot complexity of the video game. Some mention that the relationships are deep, the conclusion has a fun plot twist, and the game has quite a few different endings. However, others say that the story is confusing and convoluted.
"...while there are one or two cheesy spy lines and dailogue most of the story is intense and what I really like that the developers did with the..." Read more
"...So let me lay it out:The Good:-Strong story, with characters that feel real..." Read more
"...clever when you get right down to it, but it is almost one of the most convoluted I've ever played...." Read more
"...If you follow the plot, the conclusion has a giant fun plot twist. A+" Read more
Customers find the controls of the game confusing, buggy, and difficult to control. They also say the game mechanics aren't perfect, and the gun play is frustrating. Customers also mention that the game is incomplete and hard to play through certain areas.
"...However, it's completely illogical. The servers powering your ONE computer you are using looks like they could run 200-400 computers at fast speeds...." Read more
"...Of course the game didn't sell well - and for good reason; I wouldn't recommend paying full price for this game - but I would hope that Obsidian..." Read more
"...game play wise there is not much I have to complain about, all the controls work properly, the aiming system is a bit different at first, but you..." Read more
"...you out as very poorly skilled character, so the shooting and combat seems really clunky and crappy...." Read more
Customers find the graphics lacking and outdated. They also say the stealth walk looks silly and the stealthily options are disappointing.
"...days it looks like you're wearing a pear of foggy glasses, the graphics are so simple. It's the game that matters, not the graphics so much." Read more
"...are jerky, the dialog is cringe worthy, and the graphics are 1st generation Xbox worthy only. Oh...did I mention the controls?..." Read more
"...Then about a week before release, the reviews started rolling in. Horrible graphics they said, glitches that render the game almost unplayable they..." Read more
"...The graphics are strange, being really high resolution, yet primitive at the same time...." Read more
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I found this game more than just fun, it was exciting, intense, and found myself wanting to rush home so I could play it. Story and game play wise there is not much I have to complain about, all the controls work properly, the aiming system is a bit different at first, but you quickly adjust to it. The story is amazing, while there are one or two cheesy spy lines and dailogue most of the story is intense and what I really like that the developers did with the dialogue is that it is not stopped like Mass Effect or Dragon Age when you want to think about what you want to say. Alpha Protocol gives you a timer and you have to choose quickly what you want to say in the situation, which makes the game much more intense and makes you think on your feet, unlike having 2 or 3 minutes to anaylize what you are going to do in some games.
The perks in the game are also unique in that you do not get to choose most of them, they are given to you by how you play and what you decide to do. I thought this was a great idea as it leveled up what I wanted my character to be and kept the game moving instead of me agnozing for 10 minutes about what perk I wanted.
The story begins in a pretty normal spy setting and you start your training in 3 departments espionage, firearms, and gadgets. In each department you meet characters that will play later in the story Mina, Alan Parker, and Darcy.
Some of them will be your handlers for different missions. The first couple spy missions are located in Saudi Arabia and are your pretty typical stop the terrorist evil plots. At this point I figured this game would be fun, just go around the world and stop little evil plots in different countries as a spy. However, when you actually reach the Al-Samad leader you can choose to excute him or hear what he has to say. I figure he might say something useful and choose to listen. This is were the game suprised me and reached for a whole new level of playing. The Al-Samad leader say that Halbech a corporation that makes advanced military weapons had given him the weapons. I thought he was lying, but choose to listen. He continued saying he had evidence, if you let him go and show you that he had not stolen from Halbech, but was given to him. I continued to ask him why. He responded saying that what leader doesn't want advanced military weapons, espcially given freely as a gift. You can again choose to excute him or continue to listen him out. I figured why not keep listening. He says he now sees that the Halbech's gift was a Trojan Horse in that by taking the missiles, Halbech could say they were stolen, bring the US again into the Middle East, which could lead to more operations and occupation, with Halbech as the main supplier to the US military. He says that if he is allowed to leave he will give me the evidence I need to give my superiors to believe him about Halbech's scheme. I agreed seeing, that I could always go back on a save if I was wrong.
As soon as our conversation was done, missiles coming raining out of the sky, to our location. As the missiles come down you find out that they are Halbech's and that they wanted to silence Al-Samad and you from finding the truth.
The rest of the game really picks up as it is you vs. Halbech and their devious schemes.
I like how Halbech does not have ridiculously advanced technology like, lasers, ESP, or mechs to make them powerful to reach their insidious goals, but that they use good old lying, manipulation, and people's grudges against them to move politics and world events for their convinece.
Through the game you will make allies, or enemies by what dailogue you choose and your actions. Allies come in real handy on certain missions and different agents have different abilities to help you. Different handlers on your missions also will give you different perks as you play through missions.
I really like this game more than I thought I would and if you are a fan of Star Wars Knights of the Old Republic, Dragon Age, or Mass Effect this is a must play game for you. Some will have complaints about the graphics, they are on par with Dragon Age II, and that when you make a decision sometimes the game pauses for 2 or 3 seconds while it processes your response, but besides theses two things I have yet to find anything to give this game a bad review.
I find it amazing how Dragon Age was given great reviews even though it was supposed to be launched for the orginal Xbox, yet Alpha Protocol is more advanced, but similar in technology and given some bad reviews by the Big Video Game Reviewers. This game is a great to play and with a very elborate story. I say if you like RPG's, like stealth games, and enjoy a great conspiracy story play this game and you will fully enjoy it.
The Good:
-Strong story, with characters that feel real (within reason, I'm looking at you, SIE. And you, Brayko). The story is complex, and actually makes you think.
-The gameplay mechanics wise, is pretty bad. Glitching, clipping, getting stuck in floors or in walls, the cover system...but what I mean is the way it works in terms of the story. What the gameplay does do is make most situations very tense, and make you wonder might be happening next. AND, unlike a game I liken this to (Mass Effect), I loved the ability to be able to play through using stealth. The option is always on the table, and I liked that.
-Your choices matter. Now, your choices matter in Mass Effect, but nowhere near the way they matter in Alpha Protocol. And I'm glad AP didn't limit the types of choices you get to make. Because there are a number of big choices you get to make, along with more simple ones. The one drawback to this system is the conversation system. Sometimes the choices they give you aren't clear. For instance, at the end, one of the choices is "Betrayal." What does that mean? Am I going to betray someone? Or am I going to talk about being betrayed? Along with that drawback is is the timer. It's both good and bad. It adds a dynamic feel to conversations you have, however, sometimes a character you are talking to is talking, and the timer starts, and you don't know what they are going to finish their sentence with, so how can you make a conversation choice that quick? I like the timer, but I think it could be improved slightly to allow you to at least digest what someone is saying before replying.
-Being able to upgrade weapons and gadgets is nice.
-The different ways you can play through the game. There are a lot of contacts and alliances possible in the game, but only a set number of missions and ways you can interact with these people. What that means is that you don't have time to court everyone. If you spread yourself too thin you'll end up with no real allies.
-No morality bar. We have all played those games where are "Goodness" or "Badness" is tracked. This game does not, and I love it. There is no right and no wrong, only the choices you make -- just like in real life. It's refreshing.
The Bad:
-Weapons. I don't know, maybe I'm wrong, but Alpha Protocol seems to rely on a skill/chance system when firing weapons is concerned. If you ever played Morrowind, you know how frustrating it can be when you're right in front of someone trying to slash them with a sword and you are hitting nothing but air. In that same way you can be right in front of someone firing your weapon and you'll miss. It's aggravating.
-The mini games. See longer reviews for just how frustrating these can be. My advice to anyone who hasn't played it is just to invest in the sabotage skill and use overclock a lot. It will ease some frustrations.
-Out of place exaggeration. Why the game works for me is because it feels grounded, like it's something that could actually happen. But then they throw a character like SIE at you (Russian commando warrior woman who marches around in camo pants and a very revealing top. Really? That's the way a hardened mercenary dresses? Really, a completely unarmored and skinny Russian mob boss is the most difficult boss battle? It just makes no sense.
-Your safehouse computers. Yep, I'm complaining about this -- If you have played the game, you saw the sweet setup in all of the safehouses. However, it's completely illogical. The servers powering your ONE computer you are using looks like they could run 200-400 computers at fast speeds. I'm not kidding, there are like 15 servers for one computer. Now, I understand the need for encryption and redundancy defenses and what not. But seriously, 15 servers? It's a minor point, but when I saw it I was like...WAT.
Conclusion: If you have the patience for a good story (which is becoming an all-too-rare-commodity these days at the expense of clunky gameplay and frustrating mini-games, don't pass this game up. With the number of ways possible to play through this game, it's definitely one of the few games in recent memory I can recommend even at about $53. I intentionally left out any mention of graphics in my review, because the game is immersive enough that you don't really notice it. Yes, sometimes they show close-ups that really show how awful the textures look up close...but in truth, if graphics are that important to you, you aren't someone who is going to like this game anyways. Anyone gone back and played Goldeneye on the N64 lately? Fantastic game, but these days it looks like you're wearing a pear of foggy glasses, the graphics are so simple. It's the game that matters, not the graphics so much.
Top reviews from other countries
・キャラクターエディットや装備カスタム、カットシーンのグラフィックは綺麗だがゲームプレイ中は「何年前のゲームだよ!」と叫びたくなるほどの残念落差
・会話の字幕はブツ切り表示で読みにくい。会話のテンポも早く、字幕はすぐに流れていくので読むのが追いつかない。会話によっては選択肢(積極的、否定的、冗談、冷徹など)が出るが制限時間が5秒弱しかなく考えているヒマがない。
RPGアクションのように顔や服装などが変更可能であり、武器の購入や変更もできるが、ちょっと分かり難い。
ゲームの大半はムービーで、選択肢を強いられるが、英語が分からない人でも変なことにはならない....。(一部面倒なことになることはあり)
スパイと言うことで、基本はステルスではあるが、しゃがみ移動で敵に後ろからそっと近づいても何故か発見されやすいため、結局は銃撃戦になってしまう。
また、他のシューティングTPSでは遮蔽物を飛び越えることが可能だが、このゲームでは出来ないため、厄介なことになることが多々アリ。
各国にはボスがおり、楽に倒せるところもあれば、慣れるまでは倒せないようなボスも存在する。 ノーマルでプレイしましたが、楽に倒せると思いきや、一部やけに強いボスもいる。
謎解きと言うか、鍵開けや同じ文字を時間内に見つけて解除する、順番どおりに配線をハックするなど慣れないと非常に面倒くさい作業がゲーム全体を通してほとんどあると言ってもいいくらい存在するため、人を選ぶゲームかもしれません。